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Events are happenings in game that cause something interesting to happen, once certain conditions are met.
- 1General events
- 2DLC related events
- 3Event IDs
- 3.2DLC related events
General events[edit]
Various events[edit]
- Achievement – Steam Achievements.
- Adventurers negotiation - These are events concerning negotiation with adventurers.
- Ambition – Ambition Events.
- Bankruptcy – If a character has a negative amount of money an event may occur about borrowing money. If you have high enough stewardship then the rate of interest decreases.
- Bastard – This a series of events concerns the creation of bastard children and a variety of things to do with them, like having your Spymaster 'take care of them,' or an adult bastard petitioning for legitimacy.
- Battle – A number of things can happen during a battle, such as the death or injury of a leading general (possibly you!), character skill gains, or a technology gain in your capital.
- (Secret) Bears - These are events for (secret) bears.
- Birth – These events deal with the birth of illegitimate children, from taking a lover to displeasing the wife of the child's father.
- Campaign – A few events dealing with allies in a war.
- Childhood personality traits – All of the events that appear when you are guardian to a child; these choices govern the traits the child grows up with while in your care.
- Civil War – If your vassal dislike you, there is mostly likely going to be a civil war.
- Court – A few events dealing with your courtiers, as well as all of the events relating to characters desiring positions on your council or your placement on your liege's council.
- Critical (easter eggs) – Three extremely rare events considered to be Easter Eggs.
- Crusade – All of the events related to Crusades.
- Culture conversion events – Events concerning the conversion of yourself or others to a different culture.
- Dynasty – Events concerning a character's dynasty
- Evil – These are events that are 'evil', since they mostly cause ill effects in provinces.
- Family – These are events that to a character's close family members.
- Feast – Events relating the Feast decision
- Female councillor events – Events relating to female councilors
- Feudal life – Events concerning feudal life.
- Friends and rivals – Events concerning friends and rivals.
- Game Rules - These are events for game rules.
- Guardian – Guardians are basically teachers for children in CKII.
- Health – Events that deal with health of characters
- Hedge knights - Events related to hedge knights
- Hunting - These events caused by the Grand Hunt decision.
- Imprisoned - These are events related to characters being imprisoned.
- Learning scenario - These are events for the learning scenario.
- Legends - These are events related to Medieval legends.
- Lifestyle - These are events for lifestyles.
- Lovers - These are events for lovers.
- Married life - Events concerning married life.
- Mongol - These are events for the Mongols.
- Mourning - Events that trigger for characters when they die
- Norse flavor - Events for Norse characters
- On action - These are events that fire on_action.
- Personality traits - These are events for adult personality traits.
- Pets - These are events for pets
- Plot - These are events for plots
- Polygamy - These are events for polygamy.
- Pope vs Free investiture – You can choose your bishops with a Free Investiture Law
- Province lordship - These are events related to ruling provinces.
- Rebel - These are events for rebels.
- Regency - These are events concerning a realm's regent.
- Religious - Religious events
- Rumours - These are events for rumours.
- Siege - Various events during sieges
- Summer Fair - These are events for the Summer Fair decision.
- Tutorial - These are events for tutorial.
- Tournament – A once in a lifetime hunting event.
- Traits effects - These are events concerning effects of personality traits
- Various traits - These are events for various traits.
- Vassal request - These are events for vassal requests.
- Ward – Various events having to do with wards (fosterlings)
- Zoroastrian holy pets - These are events for Zoroastrian holy pets.
Holy Orders related events[edit]
Islam related events[edit]
- Decadence – Events concerning decadentMuslim dynasties.
- Fatwa – Event relating to the issuing of Fatwas
- Furusiyya – Events related to Furusiyya Tournament.
- Hashshashin Order – Events regarding the Hashshashin Order.
- Interesting Muslims - Events related to historical Muslim characters.
- Muslim honorary titles - Events concerning Muslim honorary titles.
- Muslim religion - Events for Muslims.
- Muslim Pilgrimage (On Hajj) - Events related to characters going on Hajj.
- Ramadan - Events related to observing Ramadan.
Job actions events[edit]
DLC related events[edit]
[edit]
- LoR - Byzantine – Events centered around Byzantium and the Legacy of Rome DLC.
- LoR - Hippodrome - Events concerning the Byzantine's Hippodrome.
- LoR - Schism - Events related to the East–West Schism.
- LoR - Roman - Events related to the Romans.
[edit]
- Sunset Invasion - Events centered around Aztec Invasion.
[edit]
[edit]
- TOG - Ancestor worship - Events for the Ancestor Worship decision.
- TOG - Blot - Events for holding a Great Blot.
- TOG - Culture conversion - Events related to cultural conversion from the The Old Gods DLC.
- TOG - Historical - Historical events from the The Old Gods DLC.
- TOG - Holmgang - Events related to Holmgang - special duels for Germanic Pagans.
- TOG - Miscellaneous - Miscellaneous events from the Old Gods DLC.
- TOG - Mongol - Events concerning Mongols from the The Old Gods DLC.
- TOG - Landless character adventures - Events for Landless characters (Adventurers) from The Old Gods DLC.
- TOG - Pagan feast - Events for various pagan feasts.
- TOG - Rebel - Events for rebels from The Old Gods DLC.
- TOG - Runestone - Events related to raising Runestones.
- TOG - Various - Various events from the Old Gods DLC.
- TOG - Zoroastrian - Events for Zoroastrians.
[edit]
- SoA - Pilgrim – Events for going on a pilgrimage.
[edit]
- RoI - Feast - Feast events introduced in the DLC Rajas of India
- RoI - Guru - Events related to Court Gurus.
- RoI - Hunting - Events for the Tiger Hunt decision.
- RoI - Various - Various events from the Rajas of India DLC.
[edit]
- CM - Chronicle – Special Chronicle events
- CM - Murder plot – New Plot Events
[edit]
- WoL - Business - Events for the Business focus.
- WoL - Carousing - Events for the Carousing focus.
- WoL - Family - Events for the Family focus.
- WoL - Hunting - Events for the Hunting focus.
- WoL - Intrigue - Events for the Intrigue focus.
- WoL - Lover - Events related to lovers.
- WoL - Rulership - Events for the Rulership focus.
- WoL - Scholarship - Events for the Scholarship focus.
- WoL - Seduction - Events for the Seduction focus.
- WoL - Theology - Events for the Theology focus.
- WoL - War - Events for the War focus.
[edit]
[edit]
- Conclave - Lunatic – The Glitterhoof event file
[edit]
[edit]
[edit]
[edit]
Crusader Kings: Chronicles[edit]
- Gamebook CK: Chronicles – Events related to the mobile app.
Event IDs[edit]
ID numbers for all events.
General events[edit]
From event_id.txt:
- On-Actions: 0-999, 40000 - 44999
- (Character) Adult Personality Traits: 1000-1499
- (Character) Childhood Personality Traits: 1500-1999
- (Character) Guardian Events: 2000-2500, 38100 - 38299
- (Character) Personality Trait Effects: 3000 - 3999
- (Character) Feudal Life: 4000-4499
- (Character) Lifestyle Events: 5000-5499
- (Character) Health Events: 6000-6499
- (Character) Critical Events: 6500-6899
- (Character) Campaign Events: 6900-6999
- Plot Events: 7000-8299
- Crusade Events: 8300-8499
- Holy Order Events: 8500-8999
- Councillor Job Events: 9000-9999
- Narrative Events: 10000-19999
- Triggered by on-action/special events: 20000-24499
- Mourning Event series : 24500 - 24999
- (Character) Married Life Events: 30000-30999
- Muslims (Religion) Events: 31000 - 31999
- Hunting Events 36000 - 36099
- (Character) Family Events: 37000-37999
- Bankruptcy Events: 38000 - 38099
- Religious Events: 39000 - 39999
- Civil War Events: 45000 - 45999
- Imprisoned Events: 50000 - 54999
- Cultural Conversion Events: 55000 - 59999
- Mongol Horde Events: 60000 - 60999
- Regency Events: 61000 - 61999
- Siege Events: 62000 - 62299
- misc_old_gods_events: 62300 - 62999
- Vassal Request Events: 63000 - 63999
- (Character) Lovers Events: 64000 - 64499
- (Character) Various Traits Events: 65000 - 65999
- (Character) Dynasty Events: 66000 - 66999
- (Character) Pope vs Free Investiture: 67000 - 67999
- (Character) Evil events: 68000 - 68999
- (Character) Rumours Events: 69000 - 69999
- (Character) Tournament Events: 70000 - 70999
- (Character) Hedge Knights: 71000 - 71999
- (Character) Feast Events: 72000 - 72999
- (Character) Court Events: 73000 - 73999
- (Character) Summer Fair Events: 74000 - 74999
- (Character) Job Flavour Events: 75000 - 75999
- (Character) Bastard Events: 76000 - 76999
- (Province) Province Lordship Events: 77000 - 77999
- (Character) Ward Events: 78000 - 78999
- Rebel events: 80000 - 85000
- Muslim Pilgrimage: 86000-86999
- Hashshashin Events: 88000 - 88249
- Furusiyya Events: 88250 - 88499
- Ramadan Events: 88500 - 88749
- Fatwa Events: 88750 - 88999
- Polygamy Events: 89000 - 89249
- Tutorial Events: 90000 - 90999
- Decadence Events: 91000 - 91499
- Ambition Events: 94000 - 94999
- Friends & Rivals events: 100000 - 104999
- (Character) Muslim Honorary Titles Events: 105000 - 105999
- Important Muslims: 106000 - 106999
- Learning Scenario: 107000 - 107999
- Councillor Events: 108000 - 108100
Not mentioned in event_id.txt:
- Achievement events: 700-799
- (Medieval) Legends Events: 10000-19999
- Trait Notification Events: 38150 - 38199, 38250 - 38299
- Female councillor events: 77760 - 77795
- Pet events: 77700 - 77899
- Various Flavor Events for Norse: 79000-79100
- News Flavor Events: 89500 - 89999
- Birth events
- Battle events
Other:
- Adventurers negotiation: ADV.1 - ADV.30
- Indian Holy Order Events HO.100 - HO.999
- Game Rule Events GR.1 - GR.13
- Secret Bears Events bear.1 - bear.7
- Zoroastrian Holy Pets Events ZP.1 - ZP.10
DLC related events[edit]
Legacy of Rome[edit]
- Roman Events: LoR.1 - LoR.199
- Schism Events: LoR.200 - LoR.399
- Hippodrome Events: LoR.400 - LoR.799
- Byzantine Events: LoR.800 - LoR.999
Sunset Invasion[edit]
- Sunset Invasion Events: SSI.1 - SSI.99
The Republic[edit]
Falling Man
- Republic dynastic feuds events
- Republic trade events
The Old Gods[edit]
- Mongol Events: TOG.1 - TOG.299
- Various Historical Events: TOG.400 - TOG.499, TOG.4000 - TOG.4099
- Runestone Events: TOG.500 - TOG.599
- Blot Events: TOG.600 - TOG.699
- Pagan Feasts: TOG.700 - TOG.899
- Rebel Events: TOG.1000 - TOG.1199
- Landless Character Adventures: TOG.1200 - TOG.1499
- Culture Conversion Events: TOG.2000 - TOG.2099
- Various Events: TOG.3000 - TOG.3499
- Holmgĺng Events: TOG.5000 - TOG.5999
- Zoroastrian Events: TOG.6000 - 6099
- Defensive pagan (Ancestor Worship) events: TOG.7000 - TOG.7599
- Misc old gods events: 62300 - 62999
Sons of Abraham[edit]
- Heresy Events: SoA.4000 - SoA.4999
- Holy Order Events: SoA.1000 - SoA.2999
- Jewish Events: SoA.100 - SoA.599, SoA.10199
- SoA misc religious events: SoA.5200 - SoA.5399
- Muslim School Events: SoA.600 - SoA.699
- SoA various events: SoA.3000 - SoA.3199
- Catholic Pilgrimage Events: SoA.5000 - SoA.5099
Rajas of India[edit]
- RoI India various events: RoI.100 - RoI.499, RoI.3500 - RoI.3599
- RoI feast events: RoI.1000 - RoI.1999
- RoI India tiger hunt events: RoI.2000 - RoI.2999
- RoI guru events: RoI.3000 - RoI.3999
Charlemagne[edit]
- CM Culture Conversion Events: OC.1 - OC.499
- CM Major Events: CM.500 - CM.999
- CM Story Events: CM.1000 - CM.1999
- CM Various Events: CM.2000 - CM.3999, CM.5000 - CM.5999
- CM Religious Events: CM.4000 - CM.4999
- Murder Plot Events: CM.6000 - CM.6999
- Chronicle: CM.10000 - CM.11999
- Misc Zunist Events: CM.15000 - CM.15099
Way of Life[edit]
- WoL Seduction Events: WoL.1 - WoL.999
- WoL Lover Events: WoL.1000 - WoL.1999
- WoL Intrigue Events: WoL.2000 - WoL.2999
- WoL Family Events; WoL.3000 - WoL.3999
- WoL Carousing Events: ID WoL.4000 - WoL.4999
- WoL Hunting Events: ID WoL.5000 - WoL.5999
- WoL Scholarship Events: WoL.6000 - WoL.6999
- WoL Theology Events: WoL.7000 - WoL.7999
- WoL Business Events: WoL.10000 - WoL.10999
- WoL War Events: WoL.11000 - WoL.11999
- WoL Rulership Events: WoL.12000 - WoL.12999
Horse Lords[edit]
- HL Misc Events HL.1 - HL.49
- HL raiding adventurers events HL.100 - HL.200
- HL wolfs events HL.1000 - HL.1999
- HL rebel events HL.2000 - HL.2499
- HL nomad events HL.4800 - 4999
- HL silk route events HL.5000 - HL.5999
- Horse Events (1) HL.6000 - 6499 (2) HL.6500 - 6999
- HL tournament events HL.7000 - HL.7999
- HL Extra Events HL.8000 - HL.8050, HL.9000 - HL.9050
- HL Mercenary Events HL.10000 - HL.10999
![Fallen Fallen](https://i.ytimg.com/vi/cnMPPGv7KSQ/maxresdefault.jpg)
Conclave[edit]
- ze adolescence events
- ze alliance events
- ze alliance 2 events
- ze ambition events
- ze chancellor events (Conclave)
- ze childhood events
- ze council steward events
- ze education trait events
- ze extra events
- ze favor events
- ze introduce heir events
- ze lord spiritual events
- ze Lunatic events
- ze marshal events
- ze mercenary events
- ze mercenary events 2
- ze spymaster events
- ze various events
- ze war chest extortion events
- ze war chest passive events
The Reaper's Due[edit]
- RIP dancing plague events
- RIP eod events
- RIP epidemic events
- RIP eternal life events
- RIP flavor events
- RIP hospital events
- RIP maimed events
- RIP outbreak events
- RIP physician events
- RIP prosperity events
- RIP seclusion events
- RIP symptom events
- RIP torture events
- RIP treatment events
Monks and Mystics[edit]
- MNM hermetics events MNM.1000 - MNM.1999
- MNM secret religious societies events MNM.3000 - MNM.3999
- MNM monastic order events MNM.4000 - MNM.4999
- MNM grand debate events MNM.5000 - 5299
- MNM assassins event MNM.6000 - MNM.6999
- MNM devil worshippers events MNM.7000 - MNM.7999
- Indian Pilgrimage Events MNM.8000 - 8093
- MNM artifacts events MNM.9000 - MNM.9999
- MNM misc events MNM.10000 - 10099
- Councillor offmap job actions events MNM.70005 - MNM.70499, MNM.78000 - MNM.78009
Jade Dragon[edit]
- JD artifacts events
- JD CB events
- JD china succession events
- JD chinese diplomacy events
- JD chinese invasion events
- JD chinese status and policy events
- JD chinese war events
- JD grace decision events
- JD kowtow events
- JD muslim adventurers events
- JD radhanite events
- JD raiding china events
Crusader Kings: Chronicles[edit]
- CK Chronicles (GBC) events: GBC.1 - GBC.199
Holy Fury[edit]
- Switch to Hellenic religion after reforming Roman Empire: HF.23106
- Child of Destiny HF.199
- Warrior Lodge Duel HF.10501
- Start of Legendary journey HF.12001
- Warrior Lodge Bloodline Forge HF.123OO
- Rome Burns HF.23101
Great Works/Iron Century Update[edit]
- 'By Any Other Name' event, allows ruler to choose nickname for courtier: LT.61006
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Events&oldid=40455'
Characters who are Immortal will never die from old age or disease. However, it is still possible for them to be executed or killed by events.
Characters can gain immortality with The Reaper's Due and supernatural events enabled.
- 2Quest for eternal life
Effects of immortality[edit]
When a character becomes immortal, they cease to age. The age at which they became immortal is forever their effective age for portraits, attraction opinion, fertility, and marriage acceptance. This cannot be changed with the Fountain of Youth feature of the Magnificent Gardens. They are immune to naturally becoming infirm or incapable .
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However, immortality has its downsides.
- Killing any descendant will add the Kinslayer trait. After several mortal generations, it will be difficult to tell who is a descendant, and there will be many.
- Eventually, the immortal ruler will gain a 'ruled too long' opinion malus from vassals. By this time, the suicide decision should be available to them, but they are likely to succeed should they choose to try to end their life.
Quest for eternal life[edit]
Search Step[edit]
When the character grows older, they may be afraid of death and want to seek an everlasting life. The trigger requires that the character is adult, capable, not in prison and not inaccessible. The basic MTTH for the event is 3000, this probability increases as character gets older (after 50 years old), or is unhealthy.
PC can then summon council. Based on character's stat (except stewardship stat), the character can choose which council member to send. For example if your diplomacy skill is above 12, you can send your chancellor for the quest of immortality. The stat you chose here will be important in future event chain, so it is better to choose the councilor that corresponds to your highest stat. The character can also choose to (or only able to if all stats are under 12) let council make their own decision, where there is only a 35% or 15% chance that the mystic appears and a random stat is used.
Later the sent councilor will ask the character for money. The success rate of the search is basically 50:50. It increases to 100:50 with 'affordable payment', up to 200:50 with 'expensive option'. If, unfortunately, the sent councilor died or left, there is only a 35% (50% if the sent councilor failed) chance that the mystic appears and a random stat is used.
When the councilor succeeds, he brings up the mystic, a female character with the chosen stat at a very high level. For example, if you chose your chancellor for the quest, a Norse woman 'Idunn' with very high diplomacy appears in your court.
The story of the following event chain, the benefits in the middle of the chain, and the risk of failure varies on which kind of mystic the character met.
Investigate the Mystic[edit]
There is a probability that this mystic might be a fraud, and a fraudulent mystic (without exaggeration: 999 times out of 1,000) fails the quest. Probability of success decreases in each step, and drops dramatically at the very last step of the quest, more than 1000:1 of failure at the very end. It is reasonably impossible to make it successful with a fraudulent mystic. The chance that the mystic is fraudulent is reduced if the chosen attribute is high (the thresholds are 10, 13, 16, 19 and 22).
When the mystic arrives and you decide to trust her, your dynasty member might be suspicious of her and try to figure out whether she's reliable or not. This is a very important step, as you can figure out whether the mystic is a fraud or not. If the dynasty member has any of the traits Deceitful , Ambitious or Envious , he will always lie to you. Meaning that if he has one of these traits, and the mystic is a fraud, he will tell you that you can trust her, and vice versa.
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By using the console, you can see if the mystic is a fraud or not by using the 'charinfo' command and mousing over the mystic. If she has the 'mystic_is_fraud' flag, she is a fraud.
By this time, you can make sure if you should trust her or not, but even if you know she's a fraud, you can still undertake the quest—the quest chain may give you a good trait, and you can abandon the chain any time you want.
The actual quest[edit]
As the event chain goes on, the character will encounter three events. Each event has a chance to fail, which will increase if the mystic is a fraud (see above for detail). The chance of success increases if character's chosen attribute is high (the thresholds are 13, 16, 19 and 22). Failure in an event means the end of the quest, and may result in some negative traits or even death.
In each step, the character must decide to do something (or quit), and usually spend money to have a better chance of success.
If the character's chosen attribute is martial or learning, then, in the third step, following the mystic's instructions has a chance of 'succeeding' via reincarnation, which means the character will die and a child with identical race, culture, religion and some of the same traits will born as the character's child.
Dragatus shares information about the effect of stats and roughly how to tell an impostor from a real mystic: immortal-learning-path 2017 May 3rd
------ Full Quest Path Including Stat Modifiers
First thing to keep in mind before ANYTHING, is that there's about a 90% chance the mystic is a fraud when showing up which makes it 1000% more likely (the actual multiplier in the game files) that you fail the quest on the final trial and causes every single step of the trial to have an almost doubled chance of failure. So from the immediate beginning of the event you should be aware you are almost ensured failure, so pursue immortality at your own risk. Assuming the mystic isn't a fraud and you beat the first trial of luck and have a legitimate Mystic, we move on..
When the council is summoned, whichever councilor you have search for a mystic is the corresponding attribute that is going to be important. Each trial you get a bonus to succeeding the higher your stat is up to having the attribute at 22 (anything higher doesn't increase the bonuses) Thus having:Marshall finds Mystic that uses Martial;Councilor finds Mystic that uses Diplomacy;Spymaster finds Mystic that uses Intrigue;Court Chaplain/Imam/etc. finds Mystic that uses Learning;There is no Mystic that uses Stewardship
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Once the requisite mystic is summoned, each trial generally falls under two choices that progress to the next stage, and one that backs out. There's a generally a choice that has a higher chance of success but also comes with a chance of critical failure, which can give you negative traits or immediate death. And there tends to be a choice where you have a lower chance of success but failure tends to have only negative traits given and the mystic leaves.
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Child (Learning Mystic)
TRIAL 1:
Option 1 Give Charity
Has:
-Kind
-Drunkard
-Charitable
-Just
SUCCEED
Does NOT Have: If Has AND has one NOT have (20%)
-Cruel
-Arbitrary
-Cynical
TRIAL 2
Option 1 Cheat Fast
-Increasing percentile of 35 maxing at Learning 22 bonuses start at Learning 13
Option 2 Fast
-Increasing percentile of 50 maxing at Learning 22 bonuses start at Learning 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Learning 22 bonuses start at Learning 13
-Failure reincarnates soul into relative, copies your traits
Option 2
-Increasing percentile of 25 maxing at Learning 22 bonuses start at Learning 13
-Failure has you possessed
African (Martial Mystic)
Option 1 Give Charity
Has:
-Kind
-Drunkard
-Charitable
-Just
SUCCEED
Does NOT Have: If Has AND has one NOT have (20%)
-Cruel
-Arbitrary
-Cynical
TRIAL 2
Option 1 Cheat Fast
-Increasing percentile of 35 maxing at Learning 22 bonuses start at Learning 13
Option 2 Fast
-Increasing percentile of 50 maxing at Learning 22 bonuses start at Learning 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Learning 22 bonuses start at Learning 13
-Failure reincarnates soul into relative, copies your traits
Option 2
-Increasing percentile of 25 maxing at Learning 22 bonuses start at Learning 13
-Failure has you possessed
African (Martial Mystic)
TRIAL 1
Option 1 Sacrifice Antelope
-Increasing percentile of 60 maxing at Martial 22 bonuses start at 13
Option 2 Burn Grain
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
TRIAL 2
Option 1 Grab Snake
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
Option 2 Hit Snake
-Increasing percentile of 35 maxing at Martial 22 bonuses start at 13
TRIAL 3
Option 1 Drink Herbs
-Increasing percentile of 40 maxing at Martial 22 bonuses start at 13
Option 2 Ascend on your own
-Increasing percentile of 25 maxing at Martial 22 bonuses start at 13
Old Crone (Intrigue Mystic)
Option 1 Sacrifice Antelope
-Increasing percentile of 60 maxing at Martial 22 bonuses start at 13
Option 2 Burn Grain
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
TRIAL 2
Option 1 Grab Snake
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
Option 2 Hit Snake
-Increasing percentile of 35 maxing at Martial 22 bonuses start at 13
TRIAL 3
Option 1 Drink Herbs
-Increasing percentile of 40 maxing at Martial 22 bonuses start at 13
Option 2 Ascend on your own
-Increasing percentile of 25 maxing at Martial 22 bonuses start at 13
Old Crone (Intrigue Mystic)
TRIAL 1
Option 1 Have her teach you
-Increasing percentile of 60 maxing at Intrigue 22 bonuses start at 13
Option 2 do it yourself
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
TRIAL 2
Option 1
-Increasing percentile of 35 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 25 maxing at Intrigue 22 bonuses start at 13
Young Germanic (Diplomacy Mystic)
Option 1 Have her teach you
-Increasing percentile of 60 maxing at Intrigue 22 bonuses start at 13
Option 2 do it yourself
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
TRIAL 2
Option 1
-Increasing percentile of 35 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 25 maxing at Intrigue 22 bonuses start at 13
Young Germanic (Diplomacy Mystic)
TRIAL 1
Option 1 Hire Adventurers
-Increasing percentile of 60 maxing at Diplomacy 22 bonuses start at 13
Option 2 Get Local Adventurers
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
TRIAL 2
Option 1 Safe Route Around Rocks
-Increasing percentile of 35 maxing at Diplomacy 22 bonuses start at 13
Option 2 Go Through Rocks
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
-15% chance of Horrible Failure
TRIAL 3
Option 1 Bribe your friend
-Increasing percentile of 40 maxing at Diplomacy 22 bonuses start at 13
Option 2 Persuade your friend
-Increasing percentile of 20 maxing at Diplomacy 22 bonuses start at 13
Option 1 Hire Adventurers
-Increasing percentile of 60 maxing at Diplomacy 22 bonuses start at 13
Option 2 Get Local Adventurers
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
TRIAL 2
Option 1 Safe Route Around Rocks
-Increasing percentile of 35 maxing at Diplomacy 22 bonuses start at 13
Option 2 Go Through Rocks
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
-15% chance of Horrible Failure
TRIAL 3
Option 1 Bribe your friend
-Increasing percentile of 40 maxing at Diplomacy 22 bonuses start at 13
Option 2 Persuade your friend
-Increasing percentile of 20 maxing at Diplomacy 22 bonuses start at 13
source : Reddit
See also[edit]
- Becoming immortal: RIP eternal life events
- Effects of immortality:
rg '(immortal = yes)|(strait = immortal)'
Fallen Man In The Bible
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